Get Ready to be Game-ified

Burrus, Daniel
June 2012
Business NH Magazine;Jun2012, Vol. 29 Issue 6, p43
The article discusses the author's views on the growing trend of gameification for kids in the gaming industry. He explains that game controllers such as Wii and Xbox Kinect provide gamers with new ways of interacting with technology using the five core of learning such as self-diagnosis, interaction, immersion, competition, and focus. The author agrees that these five core elements can help accelerate learning for both business and education.


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