Performance Analysis of Gaming Application on Multicore Architecture

Talha, N. Muhammed; Babu, M. Rajasekhara; Khalid, M.
May 2011
International Journal of Advanced Research in Computer Science;May2011, Vol. 2 Issue 3, p117
Academic Journal
In this paper we are describing the performance of gaming application using a multi-threaded gaming engine (smoke). That is designed to scale to as many processor cores are available within a system. It does this by executing different functional blocks in parallel so that it can utilize all available cores/processor. Here we changing configuration files with (no recompilation) to modify the way the existing technology. The framework is designed to allow the system (AI, Physics) to talk each other in a efficient threaded manner, without writhing custom code. This project aims to perform parallelizing technique over the gaming code to achieve a higher level of performance.


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