Information Literacy Through Digital Games

July 2008
Partnership: The Canadian Journal of Library & Information Pract;2008, Vol. 3 Issue 2, Special section p1
Academic Journal
The article presents a discussion of information literacy through digital games. It cites the advantages of action game genre, such as first-person point of view, flexibility of challenges and popularity. It describes embedded elements as pre-generated narrative components such as video clips and scripted scenes while emergent elements are created as the players interacts with the game. It enumerates the relationship between games and play.


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