Homo Conexus

Fallows, James
July 2006
Technology Review;Jul2006, Vol. 109 Issue 3, p76
The article focuses on a social networking Web site called Dodgeball.com. The service's goal is to help a user figure out whether his friends or people who might be friendly are nearby. Dodgeball relies on users to create and continually refine its content. It mashes up data and services like mapping systems, networking software and messaging services. Other activities that can be done using the Internet include getting news from customized news sites and listening to radio show by podcast. Babel Fish can be used to translate foreign-language documents.


Related Articles

  • TI�TEN� M�DIA VPROSTRED� SOCI�LN�CH S�T�. Ischia, Michal // ProInflow;2012, Issue 1, p1 

    Article is focused on print media market, online news and social media. In a brief introduction is explained situation in Czech media environment where influence of online news increase every year to the detriment of traditional media especially newspaper. Original survey presents behaviour and...

  • MySpace increases its lead as most popular community site. McCormick, Andrew // New Media Age;8/3/2006, p9 

    The article focuses on the popularity of MySpace as a social network Web site in Great Britain. There was an increase in downstream visits from MySpace to Bebo when the former was offline due to a power outage. Just over a fifth of Web users said they are aware of MySpace, compared to over...

  • PRIVACY SETTINGS FOR ONLINE SOCIAL NETWORK. ACHKOSKI, Jugoslav; NIKOLOVSKI, Bojan // Contemporary Macedonian Defense / Sovremena Makedonska Odbrana;2013, Vol. 13 Issue 24, p93 

    Throughout this article an attempt is made to indicate to the applicative users of social networking sites the ways to protect their privacy. Also the article as a target group has set the applicative users of social networking sites.Through a series of actions and settings user profile can be...

  • Optimizing Online Social Networks for Information Propagation. Chen, Duan-Bing; Wang, Guan-Nan; Zeng, An; Fu, Yan; Zhang, Yi-Cheng // PLoS ONE;May2014, Vol. 9 Issue 5, p1 

    Online users nowadays are facing serious information overload problem. In recent years, recommender systems have been widely studied to help people find relevant information. Adaptive social recommendation is one of these systems in which the connections in the online social networks are...

  • 42% of European web users turn to internet for news.  // New Media Age;5/29/2008, p13 

    The article reports that 42 percent of European Internet users access news online, according to a survey conducted by Jupiter Research. Variations between countries with respect to online news consumption was revealed in the study. Sixty-six percent of Internet users in Sweden access news online...

  • Social Media and Serendipitous Reading. SEYMOUR, CHRIS // EContent;Jan/Feb2012, Vol. 35 Issue 1, p10 

    The article discusses a survey of internet users by researcher Borchuluun Yadamsuren that found that respondents were increasingly exposed to online news shared through nonnews sources such as shopping or online social media sites. Topics include the potential for news media market expansion to...

  • CLICKS LISTEN UP! Seda, Catherine // Entrepreneur;Nov2007, Vol. 35 Issue 11, p105 

    The article offers tips on how to promote an individual podcast. Create a unique voice and start focusing on targeted topics while sharing practical tips. Get listed on all the directories online and strike up conversations in social networks. Monitor the competitors podcast and track the...

  • THE SOCIAL EXPERIENCE ECONOMY.  // Campaign;6/25/2010 What Next in Digital, p7 

    The article discusses the implication of social technologies in giving brands new access to groups of connected web users in Great Britain. It states that a seismic shift is happening on the web which will shift isolated brand experiences to ones that are connected and developed for social...

  • The Role of Habit Strength in Social Network Game Play. Wohn, DongheeYvette // Communication Research Reports;Jan2012, Vol. 29 Issue 1, p74 

    This study tests assumptions that media consumption is, for the most part, automatic behavior. A regression model examining predictors of time spent playing social network games indicates that habit strength, not conscious motivations, is the most salient and significant predictor. Furthermore,...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics