TITLE

Effect of Playing Video Games on Laparoscopic Skills Performance: A Systematic Review

AUTHOR(S)
Glassman, Daniel; Yiasemidou, Marina; Ishii, Hiro; Somani, Bhaskar Kumar; Ahmed, Kamran; Biyani, Chandra Shekhar
PUB. DATE
February 2016
SOURCE
Journal of Endourology;Feb2016, Vol. 30 Issue 2, p146
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
Background and Purpose: The advances in both video games and minimally invasive surgery have allowed many to consider the potential positive relationship between the two. This review aims to evaluate outcomes of studies that investigated the correlation between video game skills and performance in laparoscopic surgery. Methods: A systematic search was conducted on PubMed/Medline and EMBASE databases for the MeSH terms and keywords including 'video games and laparoscopy,' 'computer games and laparoscopy,' 'Xbox and laparoscopy,' 'Nintendo Wii and laparoscopy,' and 'PlayStation and laparoscopy.' Cohort, case reports, letters, editorials, bulletins, and reviews were excluded. Studies in English, with task performance as primary outcome, were included. The search period for this review was 1950 to December 2014. Results: There were 57 abstracts identified: 4 of these were found to be duplicates; 32 were found to be nonrelevant to the research question. Overall, 21 full texts were assessed; 15 were excluded according to the Medical Education Research Study Quality Instrument quality assessment criteria. The five studies included in this review were randomized controlled trials. Playing video games was found to reduce error in two studies ( P 0.002 and P 0.045). For the same studies, however, several other metrics assessed were not significantly different between the control and intervention group. One study showed a decrease in the time for the group that played video games ( P 0.037) for one of two laparoscopic tasks performed. In the same study, however, when the groups were reversed (initial control group became intervention and vice versa), a difference was not demonstrated ( P for peg transfer 1 - 0.465, P for cobra robe - 0.185). Finally, two further studies found no statistical difference between the game playing group and the control group's performance. Conclusion: There is a very limited amount of evidence to support that the use of video games enhances surgical simulation performance.
ACCESSION #
112860619

 

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