Effect of Playing Video Games on Laparoscopic Skills Performance: A Systematic Review

Glassman, Daniel; Yiasemidou, Marina; Ishii, Hiro; Somani, Bhaskar Kumar; Ahmed, Kamran; Biyani, Chandra Shekhar
February 2016
Journal of Endourology;Feb2016, Vol. 30 Issue 2, p146
Academic Journal
Background and Purpose: The advances in both video games and minimally invasive surgery have allowed many to consider the potential positive relationship between the two. This review aims to evaluate outcomes of studies that investigated the correlation between video game skills and performance in laparoscopic surgery. Methods: A systematic search was conducted on PubMed/Medline and EMBASE databases for the MeSH terms and keywords including 'video games and laparoscopy,' 'computer games and laparoscopy,' 'Xbox and laparoscopy,' 'Nintendo Wii and laparoscopy,' and 'PlayStation and laparoscopy.' Cohort, case reports, letters, editorials, bulletins, and reviews were excluded. Studies in English, with task performance as primary outcome, were included. The search period for this review was 1950 to December 2014. Results: There were 57 abstracts identified: 4 of these were found to be duplicates; 32 were found to be nonrelevant to the research question. Overall, 21 full texts were assessed; 15 were excluded according to the Medical Education Research Study Quality Instrument quality assessment criteria. The five studies included in this review were randomized controlled trials. Playing video games was found to reduce error in two studies ( P 0.002 and P 0.045). For the same studies, however, several other metrics assessed were not significantly different between the control and intervention group. One study showed a decrease in the time for the group that played video games ( P 0.037) for one of two laparoscopic tasks performed. In the same study, however, when the groups were reversed (initial control group became intervention and vice versa), a difference was not demonstrated ( P for peg transfer 1 - 0.465, P for cobra robe - 0.185). Finally, two further studies found no statistical difference between the game playing group and the control group's performance. Conclusion: There is a very limited amount of evidence to support that the use of video games enhances surgical simulation performance.


Related Articles

  • GAMER DICES WITH DEATH AS XBOX TRIES TO END IT ALL.  // Computer Weekly;2/18/2014, p26 

    The article reports on a gamer in Kansas who risked his life for trying to save his Xbox video game console inside his burning house in 2014.

  • Get Ready to be Game-ified. Burrus, Daniel // Business NH Magazine;Jun2012, Vol. 29 Issue 6, p43 

    The article discusses the author's views on the growing trend of gameification for kids in the gaming industry. He explains that game controllers such as Wii and Xbox Kinect provide gamers with new ways of interacting with technology using the five core of learning such as self-diagnosis,...

  • PlayStation, Xbox and Wii play the social media game by different rules.  // Media Week;10/7/2008, Issue 1181, p22 

    The article discusses the incorporation of game consoles in different social media. It mentions the use of YouTube and Facebook by Nintendo's Wii and Sony's PlayStation (PS) 3 and its virtual world "Home." Findings of Jam, through the data of Analytica, showed that 30% of the polled participants...

  • Latest generation of gaming consoles source of family fun.  // New Media Age;7/24/2008, p09 

    The article reports on the results of a research by GfK NOP on gaming consoles as source of family fun. According to the study, Microsoft and Sony could benefit from developing a more interactive content for their gaming platforms. Also, 83 percent of respondents said that Nintendo Wii increases...

  • The Battle Of Gaming Console Heavyweights In 2013. Viswanathan, Srinivasan // PC Quest;Apr2013, p110 

    The article reviews three game consoles, including Sony PlayStation 4, Microsoft's Xbox 7290, and Nintendo's Wii U.

  • Gamers polled on Xbox can predict election results. Rutkin, Aviva // New Scientist;10/11/2014, Vol. 224 Issue 2990, p26 

    The article discusses a report in the "International Journal of Forecasting" by Wei Wang and colleagues that found a poll of users of computer technology firm Microsoft's Xbox video game console accurately predicted the winners of the 2012 U.S. presidential and state elections.

  • TOP 10 GAMING.  // Stuff;Mar2012, Issue 156, p153 

    The article evaluates game machines including the Microsoft Xbox 360 S from Microsoft Corp., Sony PlayStation Vita from Sony Corp., and Nintendo Wii from Nintendo Co. Ltd.

  • GAMES CONSOLES.  // Stuff;Mar2016, Vol. 20 Issue 3, p122 

    The article evaluates several video game consoles from different manufacturers including the Sony PlayStation 4 from Sony Corp., the Microsoft Xbox One from Microsoft Corp., and the Nintendo Wii U from Nintendo Co. Ltd.

  • Project Mudra: Personalization of Computers using Natural Interface. Dave, Ankit; Bhumkar, Yogesh; Abraham, Abin; Sugandhi, Rekha // International Journal of Computer Applications;09/15/2012, Vol. 54, p42 

    In recent years, the popularity for natural interfaces has experienced tremendous growth. Natural interfaces provide the computers or the so called machines with a sense of humanity. The basic knowledge required to understand and utilize a computer system is reduced to a minimal extent. There...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics